MINEFLAPPY-GAME/nginx.conf
Dave 54f94097e1 Mineflappy: Minecraft Flappy Bird with 6 birds, abilities, biomes and Docker deployment
Single-file HTML5 canvas game - sprites, bitmap font, music and sound are
all generated in code, no external assets.

Game:
- 6 playable birds, each with a unique ability (Double Flap, Teleport,
  Allay Magnet, Melt, Phase, Howl)
- 5 score-driven biomes (Plains, Desert, Mineshaft, Nether, Ice Peaks)
- Day/night cycle, weather (rain, snow, embers), camera drift
- Pickups: gold, bubble shield, elytra wings, lucky cube buffs
- Difficulty settings, bird unlocks, per-bird bests, advancement toasts
- Daily challenge with a shareable code and a ghost of your best run
- 2-player on one screen

Deployment:
- Dockerfile (nginx:alpine) serving the single file
- nginx.conf with no-cache headers, gzip and a /healthz endpoint
- docker-compose.yml and Coolify instructions in the README
2026-10-23 19:14:43 +02:00

33 lines
730 B
Nginx Configuration File

server {
listen 80;
listen [::]:80;
server_name _;
root /usr/share/nginx/html;
index index.html;
server_tokens off;
charset utf-8;
# The game is one file - never cache it, so a redeploy shows up at once
location = /index.html {
add_header Cache-Control "no-cache, no-store, must-revalidate" always;
try_files $uri =404;
}
location = /healthz {
access_log off;
default_type text/plain;
return 200 "ok\n";
}
location / {
try_files $uri $uri/ =404;
}
gzip on;
gzip_vary on;
gzip_min_length 1024;
gzip_comp_level 5;
gzip_types text/plain text/css application/javascript application/json image/svg+xml;
}