- canvas fills the entire screen on any device; the 480x640 world is scaled to fit and bottom-aligned so the ground always sits on the bottom edge, with the sky painted full-bleed behind it - the canvas buffer now always matches its laid-out size, so the drawing can never drift out of step with the screen - HUD (score, badge, buffs, toasts, biome banner) moved to screen space so it stays pinned to the real screen edges - sun and stars drawn in screen space so the sky above the play area is not empty - PWA: manifest, service worker (offline), generated app icons and an in-game INSTALL APP button - overlays now dim the whole screen, not just the game strip
1.6 KiB
192x192px
1.6 KiB
192x192px